#pragma once #include "ICommunicator.hpp" #include #include #include #include #include #include #include namespace sip { constexpr int DEFAULT_PORT = 5060; constexpr int SAMPLING_RATE = 48000; class Exception : public std::runtime_error { public: Exception(const char *title) : std::runtime_error(title) { mesg += title; } Exception(const char *title, pj_status_t status) : std::runtime_error(title) { char errorMsgBuffer[500]; pj_strerror(status, errorMsgBuffer, sizeof(errorMsgBuffer)); mesg += title; mesg += ": "; mesg += errorMsgBuffer; } virtual const char *what() const throw() { return mesg.c_str(); } private: std::string mesg; }; inline pj_str_t toPjString(std::string &str) { return pj_str(const_cast(str.c_str())); } pj_status_t MediaPort_getFrameRawCallback(pjmedia_port *port, pjmedia_frame *frame); pj_status_t MediaPort_putFrameRawCallback(pjmedia_port *port, pjmedia_frame *frame); class PjsuaCommunicator : public ICommunicator { public: PjsuaCommunicator(); void connect( std::string host, std::string user, std::string password, unsigned int port = DEFAULT_PORT); ~PjsuaCommunicator(); virtual void sendPcmSamples(int16_t *samples, unsigned int length); std::function onStateChange; private: log4cpp::Category &logger; log4cpp::Category &callbackLogger; pjmedia_port *mediaPort; pjmedia_circ_buf *inputBuff; std::mutex inBuffAccessMutex; // todo make it completely stateless pjmedia_port *createMediaPort(); void registerAccount(std::string host, std::string user, std::string password); pj_status_t mediaPortGetFrame(pjmedia_frame *frame); void mediaPortPutFrame(pj_int16_t *samples, pj_size_t count); /** * For PJMEDIA implementation reasons, these callbacks have to be functions, not methods. * That is the reason to use 'friend'. */ friend pj_status_t MediaPort_getFrameRawCallback(pjmedia_port *port, pjmedia_frame *frame); friend pj_status_t MediaPort_putFrameRawCallback(pjmedia_port *port, pjmedia_frame *frame); }; }